The upcoming game The Witcher 4 from CD Projekt Red is set to offer a massive leap in graphic quality thanks to new technology developed by NVIDIA. According to the latest information, the production will utilise the RTX Mega Geometry system, which allows for the rendering of significantly more complex scenes in ray tracing games. This technology is expected to enable the creation of extremely detailed locations, particularly in large, open worlds such as forests or cities.
What is RTX Mega Geometry
RTX Mega Geometry is a solution designed to handle very complex geometry in scenes using ray tracing. In modern open world games, one location can contain millions of objects from trees and plants to rocks, buildings, and environmental elements. This new NVIDIA technology allows for the processing of a vast number of polygons in a more efficient manner. As a result, the game can display more details without a significant drop in performance. According to available information, this system can increase the number of displayed polygons several times over, while also improving fluidity in certain cases and reducing VRAM consumption.
During the presentation of the technology, NVIDIA showcased scenes with very dense forests filled with detailed vegetation. It is such environments that are expected to be one of the main beneficiaries of RTX Mega Geometry. In the case of The Witcher 4, this means the possibility of creating even more realistic landscapes with a large number of trees, plants, and elements of the natural environment.
New game engine
The Witcher 4 is being developed on Unreal Engine 5, which is a significant change for CD Projekt Red. The studio's previous games were created on its proprietary engine REDengine. The new engine is expected to allow developers to accelerate game development and utilise modern graphic technologies such as ray tracing and advanced lighting systems. Although work on the game has been ongoing for several years, CD Projekt Red has not yet announced an official release date. According to earlier information, the production is expected to be the first part of a new trilogy set in the world of The Witcher. Many indications suggest that the game will not be released before 2027.
The use of RTX Mega Geometry technology may make The Witcher 4 one of the most visually advanced games in the history of the series. The combination of Unreal Engine 5 with new NVIDIA solutions could allow creators to build an even more detailed and realistic world. However, players will have to wait a little longer to see the first effects of this technology.
source: digitaltrends.com
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