Ubisoft reveals the capabilities of Switch 2. Ray tracing and 4K in the new Rayman.

Nintendo Switch 2 has just begun its adventure in the market, but already more and more developers are showing that the new console can do much more than its predecessor. In recent months, gamers have been able to see ambitious productions running on Nintendo's hardware without major compromises compared to stronger platforms. Now Ubisoft wants to showcase its capabilities as well. The studio responsible for Rayman Legends Retold claims that the upcoming version of the game will offer solutions previously associated mainly with PlayStation 5 and Xbox Series X. Everything suggests that Switch 2 could become a much more serious player in the modern console segment than many initially assumed.

Ray tracing and 4K will come to Nintendo Switch 2

The creators of Rayman Legends Retold have confirmed that the game will utilise ray tracing technology on all platforms. This means that users of the Nintendo Switch 2 will also gain access to an advanced lighting and reflection system. According to representatives from Ubisoft Montpellier, achieving this goal was not easy. The team had to significantly optimise the Snowdrop engine to ensure a stable 60 frames per second. Developers emphasise that ray tracing is one of the most demanding technologies in modern graphics. In many productions, it forces a cap on fluidity to 30 FPS. However, for the new Rayman, the goal was to maintain double that frame rate. To achieve this result, the studio used technologies including NVIDIA DLSS. This allows the console to render images at a lower resolution and then smartly upscale them. In docked mode, players are expected to receive visuals displayed in 4K. During handheld play, the resolution will drop to 1080p, which helps maintain appropriate performance and battery life. Ubisoft claims that in terms of graphical quality, the Switch 2 is very close to the version prepared for the Xbox Series S. This is yet another signal that the new Nintendo console is significantly stronger than its predecessor.

Switch 2 version is set to match PS5 in detail level

The information regarding the level of detail is even more intriguing. Ubisoft assures that the amount of detail visible on the screen will be very similar to what players will see on PlayStation 5. The studio has developed a special system for managing levels of detail for objects. This system is not solely dependent on the distance of elements from the camera, but also on their size on the screen. This makes it possible to use the hardware's power more efficiently without a noticeable loss in image quality. The developers claim that in practice, the differences between the PS5 version and the Switch 2 are expected to be minimal. This also applies to multiplayer gameplay, where the Nintendo console is said to maintain both a high level of detail and a smooth 60 FPS. For many players, this could be one of the most important pieces of information regarding the new console. Until now, Nintendo's hardware has often received toned-down versions of games available on competing platforms. This time, the situation is completely different. Ubisoft clearly emphasises that Switch 2 allows for much more ambitious projects than the previous generation of devices. If the final version of the game lives up to the developers' promises, Rayman Legends Retold could become one of the best examples of the potential of the new Nintendo console.

Rayman Legends Retold is shaping up to be one of the most exciting technological releases for the Nintendo Switch 2. Ubisoft confirms the presence of ray tracing, 4K resolution, and 60 FPS smoothness, as well as a level of detail similar to the PlayStation 5 version. Thanks to the use of DLSS technology, the new Nintendo console is set to offer an experience much closer to current generation hardware than many might have expected. This is further proof that the Switch 2 could become a very strong player in the console market.

source: wccftech

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