The upcoming game The Witcher 4 from studio CD Projekt Red is set to offer a huge leap in graphics quality thanks to new technology developed by NVIDIA. According to the latest information, the production will utilize the RTX Mega Geometry system, which allows for rendering much more complex scenes in ray tracing games. The technology is expected to enable the creation of extremely detailed locations, particularly in large, open worlds such as forests or cities.
What is RTX Mega Geometry
RTX Mega Geometry is a solution designed to handle very complex geometry in scenes utilizing ray tracing. In modern open world games, a single location can contain millions of objects, from trees and plants to rocks, buildings, or environmental elements. NVIDIA's new technology allows for the processing of a huge number of polygons in a more efficient way. As a result, the game can display more details without a significant drop in performance. According to available information, this system can increase the number of displayed polygons several times, while also improving performance in some cases and reducing VRAM usage.
During the technology presentation, NVIDIA showcased scenes with very dense forests filled with detailed vegetation. Such environments are expected to be one of the main beneficiaries of RTX Mega Geometry. In the case of The Witcher 4, this means the possibility of creating even more realistic landscapes with a large number of trees, plants, and elements of the natural environment.
New Game Engine
The Witcher 4 is being developed on Unreal Engine 5, which is a significant change for CD Projekt Red. The studio's previous games were created on their proprietary engine REDengine. The new engine is expected to allow developers to progress the game faster and utilize modern graphic technologies like ray tracing and advanced lighting systems. Although work on the game has been ongoing for several years, CD Projekt Red has yet to announce an official release date. According to earlier information, the production is set to be the first part of a new trilogy in the world of The Witcher. It seems that the game will not be released any earlier than 2027.
The application of RTX Mega Geometry technology could make The Witcher 4 one of the most visually advanced games in the history of the series. The combination of Unreal Engine 5 with NVIDIA's new solutions may allow creators to build an even more detailed and realistic world. However, players will have to wait a little longer for the first effects of this technology.
source: digitaltrends.com
Redakcja Choose TV












