Remedy Entertainment has implemented a far more extensive difficulty customisation system in Control Resonant. Assist Mode will let players tweak individual mechanics instead of choosing one of a few preset difficulty levels. Options will include enemy behaviour, damage, power regeneration and timing for dodges. Importantly, the settings will work both ways, so you can both make the game easier and harder. Control Resonant launches on PlayStation 5 on 24 September.
Assist Mode will let you change almost every element of combat
Control Resonant introduces a new combat system based on Dylan’s shape-shifting Aberrant weapon. Encounters will focus on close-range fighting and require reacting to enemy attacks, managing stuns and status effects. Remedy understands this system may take players some time to get used to, so instead of offering only a few difficulty levels it prepared much more detailed options. Assist Mode will allow you, among other things, to reduce enemy aggression if attacks from multiple directions become too overwhelming. You can also widen the Perfect Dodge timing window, so performing an ideal dodge requires less precise timing. Another setting is enemy projectile speed, which can be adjusted independently of other parameters. Players will also get separate sliders for damage taken, damage dealt, and Outgoing Falter strength, which affects how quickly an enemy’s posture breaks. For Dylan’s supernatural abilities you can increase power regeneration speed to make them easier to use during intense fights. There will also be an Enhanced Melee Magnetizing option to help with proper positioning during melee attacks. Players mainly interested in exploration and story will be able to use Immortality, One-Hit Kills and the new One-Hit Falters. This lets you significantly reduce the impact of combat on gameplay without changing all other mechanics. Assist Mode can be turned on or off at any time during play, so players won’t have to choose mechanics they haven’t learned yet before their first run. Remedy will also provide preset configuration sets that can be further customized to suit individual preferences.
Accessibility mode can also increase the difficulty level
In Control Resonant, however, Assist Mode won't be used solely to simplify gameplay. Unlike in the first game, the system will also allow players to increase the challenge. You can raise enemy aggression, narrow the Perfect Dodge window, and increase the damage taken. This combination of settings allows for the creation of encounters far more demanding than those originally designed by the developers. In doing so, Remedy aims to offer greater freedom to players who find the standard difficulty level too low. At the same time, the studio emphasizes that it has a clear vision for what tense, satisfying combat should look like in Control Resonant. Yet, the developers do not want a difficult section to completely discourage a player from continuing the game. If a specific mechanic proves to be a stumbling block, it can be adjusted individually without lowering the overall difficulty. Furthermore, Assist Mode will not disable trophies or achievements; players can use these settings without worrying about missing out on earning them. This solution is designed to let everyone tailor Control Resonant to their own playstyle and capabilities. All these options will be available during gameplay, allowing players to gradually tweak settings as they master new mechanics. Control Resonant launches on PS5 on September 24, giving players their first chance to experience the new combat system and the expanded Assist Mode.
Control Resonant will offer much more detailed difficulty customisation than the first instalment. Assist Mode will let players independently adjust many combat parameters, and the settings can be used to make the game easier or harder. The feature can be switched on and off at any time, and using it won't disable trophies. Remedy Entertainment's game will arrive on PS5 on 24 September.
source: playstation
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