Rockstar Games has finally dispelled doubts about Grand Theft Auto VI's performance. The studio officially confirmed the long-awaited title will target 30 frames per second on all current-generation consoles. That applies to both PlayStation 5 and Xbox Series X|S, as well as the significantly more powerful PS5 Pro. Players hoping for a smooth 60 FPS may therefore be disappointed.
Even the PS5 Pro Won't Provide 60 FPS
The information was announced on November 10 with the start of the game's preload. Rockstar explains that GTA VI was designed to make the most of modern consoles' capabilities.
The studio's priority is a detailed, expansive world of the state of Leonida, high-quality graphics, and a huge number of characters and objects. All of this, however, comes at the cost of reduced frame rates.
Interestingly, even the PlayStation 5 Pro will not offer a higher target frame rate. Sony's more powerful console will instead get better image quality thanks to PSSR upscaling technology and ray-traced shadows, which won't be available on the other consoles.
Rockstar opts for image quality over smoothness
The studio's decision is not particularly surprising. Previous Rockstar titles, including GTA V and Red Dead Redemption 2, also launched on consoles capped at 30 FPS.
It's worth noting, however, that the advertised 30 FPS is a target performance, not a guarantee of a perfectly stable frame rate in every situation. It's also unclear whether an additional performance mode will be added in the future.
Rockstar also confirmed the use of the DualSense controller's advanced haptics, Tempest 3D Audio spatial audio, and reduced loading times on PS5.
GTA VI will launch on November 19, 2026, for PlayStation 5 and Xbox Series X|S. Players who preordered the digital version can already begin downloading the game files.
Source: Rockstar
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