A new production from Housemarque, titled Saros, is meant to be one of the first titles that will truly showcase what the PlayStation 5 Pro is capable of. The creators clearly state that the goal was to get the most out of the hardware and to create an experience that stands out from the current generation.
Better image quality and stable 60 FPS
The biggest changes concern the graphics. Thanks to the improved PSSR image scaling system, the game offers quality very close to native 4K, while maintaining smoothness at 60 frames per second. Importantly, the PS5 Pro renders the image at a higher resolution already at the base stage, resulting in a sharper and more detailed image. In practice, this means not only more pixels but also improved reflections, lighting, and overall scene quality. The standard PlayStation 5 also performs very well, but the Pro version clearly raises the bar.
Immersion at a new level
Saros is also developing elements that Sony has heavily promoted since the launch of the PS5. This includes 3D sound based on Tempest Audio and the capabilities of the DualSense controller. Adaptive triggers allow for different firing modes depending on the pressure applied, and haptics are designed to convey events on the screen even better. All of this makes combat more dynamic and "physical".
Speed and Fluidity of Gameplay
Thanks to the fast SSD, returns to the game after death are virtually instantaneous. This is particularly important in a production that focuses on intense action and frequent respawns. The creators also emphasise that the game will change dynamically as gameplay progresses, which is intended to increase replayability and ensure that each session feels somewhat different.
Saros is set to be a showcase of PS5 Pro capabilities; better graphics, greater immersion, and fast gameplay, which is everything one expects from the new generation.
source: PlayStation
Redakcja Choose TV












