The action game scene has already seen plenty of strange ideas, but Denshattack! easily ranks among the most original projects of recent months. The Undercoders production blends the vibe of arcade-style trick games with a futuristic Japan, an anime aesthetic and the absurd premise that players control trains performing skateboarding-style tricks. Ahead of its 15 July release, the creators decided to show the first major showdown in the game and revealed the character Yoshie, the first female boss the protagonist will face. The very description of this fight shows that Denshattack! isn’t going for safe, predictable choices. Instead, it’s setting up a spectacle that looks like a mix of Jet Set Radio, Tony Hawk’s Pro Skater and a crazy mecha anime.
In this game you fight as a train, pull off tricks and take on a giant mech
Denshattack! is a fast-paced action game built around tricks, racing and combat, where players control… a train. It’s not an ordinary locomotive chugging along the tracks, because in the game’s world the machine can jump, grind on handrails, bounce off walls and string together flashy combos like a skateboarder from classic sports titles. The action takes place in a futuristic, dystopian Japan, where a climate disaster split society into wealthy residents sealed inside domes and outsiders living beyond them. The Denshattack movement comes from that latter group; they took over abandoned rail lines and turned them into arenas for underground duels. The main character, Emi, is a young ramen delivery driver who finds herself in that world and sets off on a journey through Japan’s regions. Along the way she meets new allies, hones her skills and faces local gangs that control each area. Each chapter ends with a big boss fight that serves as a culmination of the mechanics introduced earlier. The developers emphasise that they were inspired by the classic structure of shonen anime, where every major opponent has their own style, personality and a spectacular final showdown. In practice that means fights that go beyond simply dodging attacks and dealing damage. The player’s train can avoid blows, parry projectiles, bounce off environmental elements and even slam into massive machines. It’s this idea that aims to set Denshattack! apart from other action games and give each fight its own character. The creators want bosses to be not just obstacles but full tests of everything the player has learned in a given chapter. The first shown fight clearly suggests the studio takes this element very seriously. If the subsequent battles are equally inventive, Denshattack! could become one of the most surprising releases this summer.
Yoshie looks like an influencer but transforms into a mecha and turns the fight into a full-on anime show The first revealed boss was Yoshie, an influencer from Fukuoka who, in the game's world, became so popular that the authorities deemed her a threat. Her visual design draws heavily from gyaru culture, a Japanese subculture that emphasises a bold style, daring makeup and self‑confidence. You can see it not only in her look but also in her train and the whole presentation of the duel. The most spectacular moment comes when Yoshie undergoes a transformation inspired by anime like Sailor Moon and sentai series. Her train links up with units belonging to her gang and turns into a gigantic mecha resembling a magical girl warrior. In this form decorative bows, hearts, stars and an over‑the‑top aesthetic appear, making the fight both absurd and spectacular. The fight itself is split into several phases, in which the player must recognise attack patterns, quickly switch tracks, avoid hits and look for chances to counterattack. Emi uses tricks and combos to reach the main part of the clash, then attacks the mecha with grinds, aerial strikes and precisely aimed manoeuvres. Importantly, all of these mechanics are introduced earlier during the first chapter, and the battle with Yoshie is meant to be a test of mastering the full moveset. The developers also paid careful attention to the musical side. Yoshie’s theme was created in collaboration with composer Sean Bialo, Vocaloid producer Yunosuke and singer Alice Peralty, who herself is associated with the gyaru aesthetic. That shows the studio wants to build the bosses’ atmosphere not only through mechanics but also through music, style and narrative. The most interesting thing is that Yoshie is only the first major opponent in the game. If players are fighting a giant anime‑style mecha at the very start, it’s easy to imagine how far the creators might go in later chapters.
Denshattack! looks set to be one of the craziest and most original action games of the year. A mix of tricks, racing, dystopian Japan and train battles with anime mechs sounds absurd, but that’s exactly where this game’s greatest strength lies. If the rest of the bosses are as inventive as Yoshie, Undercoders could really surprise players when it launches on 15 July.
source: PlayStation
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