Rockstar Games has finally cleared up doubts about the performance of Grand Theft Auto VI. The studio has officially confirmed the long-awaited title will target 30 frames per second on all current‑generation consoles. That applies to PlayStation 5 and Xbox Series X|S, as well as the much more powerful PS5 Pro. Players hoping for a smooth 60 FPS may therefore be disappointed.
Even the PS5 Pro won't deliver 60 FPS
The information was released on 10 November when the game's pre-download went live. Rockstar explains that GTA VI was built to make the most of modern consoles' capabilities.
The studio's priority is a detailed, expansive world of the state of Leonida, high-quality graphics and a huge number of characters and objects. All of this comes at the cost of limited frame-rate performance.
Interestingly, even the PlayStation 5 Pro won't offer a higher target frame rate. Sony's more powerful console will instead get better image quality thanks to PSSR scaling and ray-traced shadows, which aren't available on other consoles.
Rockstar prioritises visual quality over smoothness
The studio's decision is not particularly surprising. Rockstar's previous releases, including GTA V and Red Dead Redemption 2, also launched on consoles capped at 30 FPS.
It's worth noting, though, that the stated 30 FPS is a target performance, not a guarantee of a perfectly stable frame rate in every situation. It's also unclear whether an additional performance mode will be added in the future.
Rockstar also confirmed the use of advanced DualSense haptics, Tempest 3D Audio spatial sound and shorter loading times on PS5.
GTA VI will launch on 19 November 2026 on PlayStation 5 and Xbox Series X|S. Players who pre-ordered the digital version can already start downloading the game files.
Source: Rockstar
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