Sony is bringing AI-based image upscaling to the base PlayStation 5 as well. The new solution is called Quick Spectral Super Resolution, or QSSR. The first games to support it are Marvel’s Wolverine and Ghost of Yōtei.
QSSR is meant to improve image quality on the standard PS5
QSSR was developed as part of Project Amethyst, a collaboration between Sony and AMD on graphics technologies. The solution uses a simplified neural network architecture and has been optimized to run on the less powerful PS5. Sony primarily highlights improvements in image detail and stability. This matters especially in games that are rendered internally at a lower resolution and then reconstructed to a higher resolution before the signal is sent to the TV. However, it is not exactly the same technology as PSSR. PlayStation Spectral Super Resolution remains a more advanced solution intended for PS5 Pro, while QSSR is a lighter variant designed with the standard PS5 in mind.
To start, only two games
The first QSSR updates were released for Marvel’s Wolverine and Ghost of Yōtei. In both cases the new upscaling method appears as an additional graphics option. However, it’s important to note that QSSR won’t work automatically in all games. Each title must be properly updated or built from the ground up to support the new library. That also means games that already use PSSR on the PS5 Pro won’t automatically get QSSR on the standard PS5. Sony says it will make the technology more widely available to PlayStation developers. Only future games will show how big the difference in image quality will be compared with the current upscaling methods on the PS5.
Sources: PlayStation, FlatpanelsHD
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