Microsoft and Sony are working on a new generation of consoles, and the latest leak suggests a significant difference in power between the two devices. According to information from well-known leaker KeplerL2, the GPU in Project Helix is said to offer around 56 TFLOPS, while the PlayStation 6 is expected to reach about 40 TFLOPS. That would mean roughly a 40% advantage for Xbox in theoretical GPU compute power.
Xbox Helix with higher theoretical GPU compute power?
The information comes from the NeoGAF forum, where KeplerL2 also reportedly stated that the chips prepared for both consoles have already passed the "tape-out" stage. This means the silicon chip design is complete and has been handed over for production. However, that is not the same as Microsoft or Sony officially confirming the specifications. According to the leak, the PS6 is set to receive a GPU reaching 40 TFLOPS, while Project Helix would have 56 TFLOPS. Both devices would therefore be significantly more powerful than current-generation consoles. For comparison, the Xbox Series X offers about 12 TFLOPS, and the PS5 about 10.3 TFLOPS.
40% more TFLOPS doesn't mean 40% more FPS
It's worth noting an important fact. TFLOPS primarily describe the theoretical computational power of a GPU. You can't conclude from them that games on the new Xbox will run 40% faster than on the PS6. Many factors affect actual performance. These include the overall GPU architecture, memory bandwidth, cache, the processor, ray tracing, image reconstruction technologies, and game optimization. A good example is the current generation. The Xbox Series X has about 20% more TFLOPS than the PS5, but that didn't translate into proportionally higher graphical quality or frame rates in games.
For now this is unconfirmed, but if the reported specs prove true, Microsoft could be preparing a console with more processing power than the competing PS6.
Sources: KeplerL2, Videocardz, FlatpanelsHD
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