Meta was supposed to be the future of the internet, and the Metaverse – a new platform where we would spend half of our lives. Meanwhile, after four years of gigantic investments, the company has accumulated over $70 billion in losses, and the Reality Labs division is preparing for one of the largest budget cuts in its history. According to the latest reports, Meta is also delaying two key VR/AR headset launches.
The Metaverse hasn't caught on. Meta is hitting the brakes with full force
When Zuckerberg rebranded Facebook to Meta in 2021 and presented his vision of a "3D internet," it seemed like the beginning of a new era. Today we know that it was a very costly era.
Reality Labs, the division responsible for VR, AR, and the Metaverse, has been generating billion-dollar losses for years, and the Quest headsets – despite good results in the gaming segment – have not attracted the mass audience or created a real foundation for the Metaverse. What's the problem? Low-quality LCD panels, weak processors, average ergonomics, and a lack of strong content beyond games. According to Bloomberg and Business Insider, Meta is planning to cut the department's budget by up to 30 percent starting in January, with the cuts hitting projects related to the virtual world the hardest.
Two new headsets… but later. Much later
Internal notes from Maher Saba, one of the leaders of Reality Labs, have just leaked to the media. From them, we learn that Meta is delaying its next two devices:
1. Phoenix (formerly Puffin) – a response to Apple Vision Pro, but not until 2027 - This was supposed to be a groundbreaking headset with OLEDs instead of outdated LCDs. Nevertheless, earlier reports from The Information suggested that the device would still be weaker than the Vision Pro – with lower resolution and a less powerful chipset. The release has been pushed to 2027.
2. Meta Quest 4 – 2027 or 2028 - The successor to Quest 3 is also on the "wait" shelf. Meta plans a complete strategic change in the VR segment, which means significant delays for the entire line of equipment.
The competition is not sleeping: Apple, Samsung, Valve
Meta has found itself in a situation that Zuckerberg definitely did not anticipate. The XR segment is growing, but it is not Meta that sets the direction.
Apple Vision Pro – micro-OLED, ultra-high resolution, powerful M-series chip, native 3D movies (MV-HEVC).
Samsung Galaxy XR + Android XR – a joint project of Samsung and Google, also featuring micro-OLED.
Valve Steam Frame – launching in 2025; LCD panel, but a heavily gaming-oriented ecosystem.
Importantly: Meta is the only one not supporting 3D movies, as its hardware does not support MV-HEVC – the codec necessary for playing spatial content. As a result, Quest falls behind not only in image quality but also in multimedia features.
Is Meta abandoning the Metaverse?
No. But it is clear that the company is moving out of the “Zuckerberg dream” mode and into “cost-cutting” mode. VR remains part of the strategy, but it will be developed more slowly, cautiously, and with a greater focus on real technologies, rather than promises that have not translated into any mass product since 2021.
Meta now has to catch up with competitors who have switched to micro-OLED and powerful computing systems – exactly those elements that Zuckerberg has downplayed for years while focusing on cheap, technically lightweight goggles. The year 2025 is therefore shaping up to be the biggest VR reset in Meta's history. The question is: can the company still make up for lost ground.
Katarzyna Petru












