Rockstar Games has finally dispelled doubts about the performance of Grand Theft Auto VI. The studio has officially confirmed that the long-awaited title will target 30 frames per second on all current-generation consoles. This applies to PlayStation 5 and Xbox Series X|S, as well as the considerably more powerful PS5 Pro. Players hoping for a smooth 60 fps may therefore be disappointed.
Even the PS5 Pro won't deliver 60 fps
The information was revealed on 10 November when the game's pre-download became available. Rockstar explains that GTA VI was built to make the most of modern consoles' capabilities.
The studio's priority is a detailed, expansive world of the state of Leonida, high-quality graphics and a vast number of characters and objects. All of this, however, comes at the cost of reduced frame-rate performance.
Interestingly, even the PlayStation 5 Pro will not offer a higher target frame rate. Sony's more powerful console will instead get better image quality thanks to PSSR upscaling technology and ray-traced shadows, which are not available on other consoles.
Rockstar prioritises image quality over smoothness
The studio's decision is not particularly surprising. Rockstar's previous releases, including GTA V and Red Dead Redemption 2, also launched on consoles capped at 30 FPS.
It's worth noting, however, that the stated 30 FPS is a target performance, not a guarantee of a perfectly stable frame rate in every situation. It's also unclear whether an additional performance mode will be added in the future.
Rockstar also confirmed the use of advanced DualSense haptics, Tempest 3D Audio spatial audio and shorter load times on PS5.
GTA VI will be released on 19 November 2026 for PlayStation 5 and Xbox Series X|S. Players who pre-ordered the digital version can already begin downloading the game's files.
Source: Rockstar
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