During the GDC 2026 conference, NVIDIA presented an ambitious development plan that aims to achieve a millionfold (1 million) increase in performance in generating full ray tracing compared to the Pascal architecture from 2016. Company representatives openly admit that traditional Moore's Law is no longer applicable, and the key to photorealism in games is becoming almost entirely reliant on artificial intelligence and RTX technology.
The end of raw silicon power. Time for the might of AI and new technologies
John Spitzer, Vice President of Developer Technologies at NVIDIA, announced that the current Blackwell architecture (powered by DLSS 4.5) has already achieved a 10,000 times performance leap in Path Tracing compared to the GTX 10 series cards. The target ceiling of “1,000,000x” is expected to be reached likely with the upcoming Rubin architecture, planned for 2027–2028. NVIDIA emphasises that such progress is not achievable through the “brute force” of silicon alone, but is a result of combining the performance of RT and Tensor cores with advanced AI algorithms, such as DLSS 4.5.
Among the newly announced technological innovations is the ReSTIR system, responsible for the most precise simulation of global illumination and reflections in real-time to date. The Opacity Micromaps (OMO) technology was also presented, allowing for efficient ray tracing within complicated objects, such as dense, moving vegetation. Later this month, the company plans to implement the MFG 6X mode as part of DLSS 4.5, enabling the generation of up to six frames of imagery by artificial intelligence, which is expected to radically increase the fluidity of animations with minimal load on the computing unit.
Path Tracing the standard in upcoming hits
Technological announcements go hand in hand with a specific list of games that will offer full Path Tracing in 2026. The already released Resident Evil Requiem will be joined by titles such as Pragmata, 007 First Light and Control Resonant. NVIDIA has also confirmed that the upcoming Wiedźmin 4 from CD Projekt RED will utilise the updated RTX Mega Geometry technology to provide an unprecedented level of terrain detail.
NVIDIA's strategy for the coming years is clear: shifting the focus from traditional rasterisation to neural rendering. As a result, images in games are set to become indistinguishable from CGI film productions, which, given the current pace of AI algorithm development, seems inevitable.
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