Cronos: The New Dawn is a new horror from Bloober Team. Ambiguous endings and the atmosphere of Silent Hill!

Calendar 7/30/2025

Cronos: The New Dawn is a new horror from Bloober Team. Watch the first gameplay, release date and details on its multiple endings.

In autumn, it will become stuffy — and not because of the weather. Bloober Team is back with an original project that not only combines Silent Hill with Dead Space but also isn’t afraid to place the burden of decision-making on the player without clear hints. Because “Cronos: The New Dawn” is not just a psychological horror — it’s a game that wants you to have something to think about after the credits roll. And someone to argue with.

Several endings. Zero labels

In a conversation with MP1st, the game's director, Jacek Zięba, emphasised that while the title will offer several endings, there won't be simple labels of "good" and "bad". The decision is up to you — you assess what makes sense, what was right, and what was horrifically selfish. “Even among our team, there were different opinions,” adds Zięba. And that says something.

Writer Grzegorz Like expands on the topic: the endings are meant to be more of a conversation than a conclusion. They should open the door to interpretation, leave room for uncertainty, and challenge what you just did. This is not a game you will set aside and forget. It’s something that is meant to grip you and not let go — at least mentally.

Cronos: The New Dawn combines the atmosphere of Silent Hill and Dead Space. Check out what the gameplay looks like and what we know about the endings of the new game from Bloober Team. Cronos: The New Dawn – gameplay, story and endings. Bloober Team returns with a horror that makes you think and doesn’t provide simple answers. Check out the first 35 minutes of Cronos: The New Dawn. The new game from Bloober Team is a horror with sci-fi elements and endings that leave you with more questions than answers.

Silent Hill meets Dead Space in a PRL-inspired edition

Bloober has shown the first 35 minutes of gameplay and… it’s hard to look away. We find ourselves in a post-apocalyptic settlement that feels like it’s been pulled straight from the PRL after a nuclear winter. It’s dense, gloomy, and painfully familiar. The first moments involve the classic “bloober” wandering through abandoned corridors and gathering snippets of information, but when the first enemy breaks the silence – things get serious.

Combat doesn’t forgive mistakes, and enemies can absorb other monsters if you don’t dispose of their bodies. You have to think, plan, and use the environment. This isn’t mindless slaughter; this is a survival game. And although the protagonist isn’t as heavy-footed as Isaac Clarke, still – especially at the beginning – any encounter could end tragically.

Temporal Anomalies and Equipment Upgrades

During the game, options for upgrading gear with collected resources start to appear, and one of the more interesting additions is a weapon that manipulates time. With it, you can create, for example, a path over a chasm or freeze an enemy in place. The deeper you go, the more the systems begin to interlock — and they require the player to be cunning, not just quick.

As if that wasn't enough, the story draws you in. Along your journey, you'll encounter, among other things, the body of your predecessor. And it’s not just a cheap trick for atmosphere — it’s part of the narrative puzzle designed to keep you on the edge of your seat until the very end. Or perhaps the endings?

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Katarzyna Petru

Journalist, reviewer, and columnist for the "ChooseTV" portal