Microsoft and Sony are working on a new generation of consoles, and the latest leak suggests a significant difference in power between the two devices. According to information from well-known leaker KeplerL2, the Project Helix GPU is said to offer around 56 TFLOPS, while the PlayStation 6 is said to reach about 40 TFLOPS. That would represent roughly a 40% advantage for Xbox in theoretical GPU compute performance.
Xbox Helix with higher theoretical GPU compute performance?
The information comes from the NeoGAF forum, where KeplerL2 also claimed that the chips prepared for both consoles have already passed the "tape-out" stage. This means the completion of the silicon design and its handover to production. However, this is not the same as an official confirmation of the specifications from Microsoft or Sony. According to the leak the PS6 is said to feature a GPU reaching 40 TFLOPS, while Project Helix is said to have 56 TFLOPS. Both devices would therefore be significantly more powerful than current-generation consoles. For comparison, the Xbox Series X offers around 12 TFLOPS, and the PS5 around 10.3 TFLOPS.
40% more TFLOPS does not mean 40% more FPS
It is worth noting a very important fact. TFLOPS primarily describe a GPU's theoretical computational power. You cannot conclude from them that games on the new Xbox will run 40% faster than on the PS6. Many factors affect real-world performance. These include the GPU architecture as a whole, memory bandwidth, cache, the CPU, ray tracing, image reconstruction technologies and game optimisation. A good example is the current generation. The Xbox Series X has about 20% more TFLOPS than the PS5, but that did not translate into proportionally higher graphical quality or frame rates in games.
So far these are unconfirmed reports, but if the stated specifications prove true, Microsoft may be preparing a console with more processing power than the rival PS6.
Sources: KeplerL2, Videocardz, FlatpanelsHD
Redakcja Choose TV












