Sony introduces AI-based image upscaling also on the standard PlayStation 5. The new solution is called Quick Spectral Super Resolution, or QSSR. The first games to receive support for it are Marvel’s Wolverine and Ghost of Yōtei.
QSSR ma poprawić obraz na zwykłym PS5
QSSR was developed as part of Project Amethyst, Sony's collaboration with AMD on graphics technologies. The solution uses a simplified neural network architecture and has been optimised to run on the standard PS5. Sony says it primarily improves image detail and stability. This is particularly relevant for games rendered internally at a lower resolution, whose image is then upscaled to a higher resolution before the signal is sent to the TV. However, it's not exactly the same technology as PSSR. PlayStation Spectral Super Resolution remains the more advanced solution intended for the PS5 Pro, while QSSR is its lighter variant designed for the standard PS5.
To begin with, only two games
The first QSSR updates were released for Marvel’s Wolverine and Ghost of Yōtei. In both cases the new scaling method appears as an additional graphics option. It is important to note, however, that QSSR will not work automatically in all games. Each title must be properly updated or prepared from the outset with support for the new library. That also means games that already have PSSR on the PS5 Pro do not automatically get QSSR on the base PS5. Sony says it will make the technology more widely available to PlayStation developers. Only future games will show how large the difference in image quality will be compared with the existing scaling methods on the PS5.
Sources: PlayStation, FlatpanelsHD
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