Future NVIDIA graphics cards with a MILLION-fold increase in Path Tracing performance. More AI.

Calendar 3/13/2026

During the GDC 2026 conference, NVIDIA presented an ambitious development plan that aims to achieve a millionfold (1 million) increase in performance in generating full ray tracing compared to the Pascal architecture from 2016. Company representatives openly admit that the traditional Moore's Law is no longer applicable, and the key to photorealism in games is becoming almost entirely reliant on artificial intelligence and RTX technology.

The End of Silicon's Raw Power. Time for the AI Power and New Technologies

John Spitzer, Vice President of Developer Technology at NVIDIA, announced that the current Blackwell architecture (supported by DLSS 4.5) has already achieved a 10,000-fold performance leap in Path Tracing compared to the GTX 10 series cards. The target ceiling of "1,000,000x" is expected to be reached probably with the upcoming Rubin architecture, planned for 2027-2028. NVIDIA emphasizes that such progress cannot be achieved through the "brute force" of silicon alone, but results from the combination of RT and Tensor core performance with advanced AI algorithms, such as DLSS 4.5.

Among the announced technological innovations is the ReSTIR system, responsible for the most precise global illumination and reflections simulation in real time to date. The Opacity Micromaps (OMO) technology was also presented, which allows for effective ray tracing within complex objects, such as dense, moving foliage. Later this month, the company plans to implement MFG 6X mode as part of DLSS 4.5, enabling the generation of up to six image frames by artificial intelligence, which is expected to radically increase animation smoothness with minimal computational load.

Path Tracing standard in upcoming hits

Technological announcements go hand in hand with a specific list of games that will offer full Path Tracing in 2026. Joining the already released Resident Evil Requiem will be titles like Pragmata, 007 First Light, and Control Resonant. NVIDIA also confirmed that the upcoming Wiedźmin 4 from CD Projekt RED will use updated RTX Mega Geometry technology to provide an unprecedented level of terrain detail.

NVIDIA's strategy for the coming years is clear: shifting the focus from traditional rasterization to neural rendering. As a result, images in games are set to become indistinguishable from CGI film productions, which at the current pace of AI algorithm development seems inevitable.

Source: Wccftech
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