DLSS 5: NVIDIA injects generative AI straight into games. Breakthrough or "AI slop"?

Calendar 3/17/2026

NVIDIA presented DLSS 5 at the GTC 2026 conference, calling it the "GPT moment for computer graphics." This is the biggest change in the "green" technology since the debut of ray tracing in 2018. Unlike previous versions that focused on resolution scaling and frame generation, DLSS 5 goes a step further – it uses a neural network to generate photorealistic lighting and material textures directly on the screen. The technology is scheduled to launch in autumn 2026.

The end of “brute force” in favour of artificial intelligence

For the past 25 years, the development of graphics has relied on increasing the computational power needed to calculate each ray of light. However, NVIDIA claims that traditional methods have reached their limits. The time budget for a frame in a game is a fraction of what Hollywood allocates for a single frame of special effects. The solution is DLSS 5, which, instead of calculating every reflection, uses an AI model to “infuse” the scene with light and the physical properties of materials.

In practice, the system collects data on colour and motion vectors, and then generates an image that takes into account complex phenomena such as subsurface scattering on human skin, the natural sheen of fabrics, and the way light penetrates through strands of hair. Although during demonstrations the technology operated on systems equipped with two RTX 5090 units, the manufacturer assures that in the end, DLSS 5 will be optimised for single cards from the Blackwell family (RTX 50 series).

“AI Slop”?

Despite impressive presentations, the announcement of such deep AI interference in visuals has caused a huge stir online. Sceptics quickly dubbed the new technology “AI slop,” suggesting that generative pixels will be unstable, begin to “float,” or create an unnatural image that blurs the artistic vision of game creators. The internet is already flooded with memes showing artificial intelligence hallucinations incorporated into screenshots from popular titles.

Source: reddit @Hux2448

It Should Be Stable

However, Jacob Freeman, known in the community as a Technical Evangelist in the GeForce team, has spoken out on this matter. In response to concerns about the lack of image stability, Freeman quelled speculation with one specific statement: DLSS 5 “stays consistent every time” (stays consistent every time). According to Nvidia, the key is to combine the game's structural data (which is predictable) with a probabilistic AI model designed to prevent flickering or changes in detail between frames.

When will we play and what will we play with ChooseTV 5?

Although there are still a few months until the release, the list of developers declaring support for DLSS 5 is already long. Among the partners are Ubisoft, Bethesda, Capcom, and Warner Bros. Games. Todd Howard from Bethesda admitted that the implementation of this technology in Starfield has breathed new life into the game, especially in terms of planet lighting.

Titles that will receive support for DLSS 5:

  • Resident Evil Requiem

  • Starfield

  • Hogwarts Legacy

  • Assassin's Creed Shadows

  • Delta Force

  • Naraka: Bladepoint

  • Sea of Remnants

  • The Elder Scrolls IV: Oblivion Remastered

  • Black State

  • Where Winds Meet

  • CINDER CITY

  • NTE: Neverness to Everness

  • Justice

DLSS 5 technology is supposedly set to debut in autumn 2026. Only then will we find out whether the claims of "consistency every time" hold true in reality, or if the creators of the memes (by the way, quite funny ones 😉) were right.

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Michał Wołoszyn

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