Xbox and Microsoft dominate the media in 2025. Nintendo wins on its own!

Calendar 12/31/2025

Xbox and Microsoft dominated media coverage in 2025, but Nintendo came out on top in the individual ranking. We take a closer look at which gaming companies were mentioned most often in the media.

Xbox and Microsoft jointly dominated the ranking of the most media-covered gaming companies in 2025, although in the individual category, Nintendo proved to be unmatched. This is according to the annual report “Year in Numbers”, published by GamesIndustry.biz.

In the previous two years, Xbox was the undisputed leader of the “most covered companies” ranking. In 2023, the brand appeared in 308,834 articles, and in 2024 in 238,365. However, in 2025 the situation changed – Nintendo jumped to first place, recording 236,351 publications, while Xbox ended the year with a total of 218,225 articles.

Microsoft + Xbox unbeatable as an ecosystem

Although Nintendo won in the individual ranking, the combined data for Xbox and Microsoft presents a completely different picture. Together, both brands appeared in as many as 346,897 articles, which significantly surpasses the result of PlayStation and Sony combined – 271,108 publications. This only confirms how deeply intertwined topics related to Xbox consoles, Game Pass, Activision Blizzard, and Microsoft's broader strategy in gaming and AI are today.

Top 15 most talked about gaming companies in 2025

  1. Nintendo – 236,351

  2. Xbox – 218,225

  3. PlayStation – 184,976

  4. Microsoft – 128,672

  5. Sony – 86,132

  6. Nvidia – 85,400

  7. EA – 57,192

  8. Ubisoft – 30,930

  9. Epic Games – 29,804

  10. Activision Blizzard – 23,441

  11. Rockstar Games – 20,716

  12. SEGA – 17,748

  13. Twitch – 16,677

  14. Valve – 16,598

  15. Square Enix – 14,230

Fewer articles, but bigger jumps from selected brands

The report also shows a clear change in trends compared to 2024. Most major players have recorded declines in the number of publications, including Xbox, Microsoft, PlayStation, Sony, Epic Games, Ubisoft, Valve, and Square Enix. The biggest loser turned out to be Activision Blizzard, which recorded a 34.59% year-on-year decline.

On the other hand, Nintendo gained 30.10% more publications, mainly due to announcements and leaks related to Nintendo Switch 2. Increases were also noted by Nvidia, SEGA, Rockstar Games, and EA – the last two companies increased their media presence by over 50% year on year.

How were the articles counted?

GamesIndustry.biz notes that the data comes from the “ICO via Footprints” tool, and the methodology distinguishes publications related to individual brands. For example, an article about Microsoft Rewards may fall into the “Microsoft” category even if it doesn’t directly mention Xbox, while a text strictly about Xbox consoles does not need to include the name Microsoft.

In practice – as the editorial team points out – the boundaries between these brands are increasingly blurring, which only strengthens the overall media weight of the entire Xbox ecosystem.

Katarzyna Petru Avatar
Katarzyna Petru

Journalist, reviewer, and columnist for the "ChooseTV" portal