Future NVIDIA graphics cards with a MILLION-fold increase in Path Tracing performance. More AI.

Calendar 3/13/2026

During the GDC 2026 conference, NVIDIA presented an ambitious development plan that aims to achieve a millionfold (1 million) increase in performance in generating full ray tracing compared to the Pascal architecture from 2016. Company representatives openly admit that the traditional Moore's Law is no longer applicable, and the key to photorealism in games is almost entirely reliant on artificial intelligence and RTX technology.

The end of raw silicon power. Time for the might of AI and new technologies

John Spitzer, Vice President of Developer Technology at NVIDIA, announced that the current Blackwell architecture (powered by DLSS 4.5) has already achieved a 10,000-fold performance leap in Path Tracing compared to GTX 10 series cards. The target ceiling of “1,000,000x” is expected to be reached likely with the upcoming Rubin architecture, planned for 2027-2028. NVIDIA emphasises that such progress cannot be achieved through the “brute force” of silicon alone, but stems from combining the performance of RT and Tensor cores with advanced AI algorithms like DLSS 4.5.

Among the announced technological innovations is the ReSTIR system, responsible for the most precise global illumination and reflection simulation in real-time to date. The Opacity Micromaps (OMO) technology was also presented, which allows for efficient ray tracing within complex objects, such as dense, moving vegetation. Still this month, the company plans to implement MFG 6X mode as part of DLSS 4.5, enabling the generation of up to six images by artificial intelligence, which is expected to radically increase animation fluidity with minimal computational load.

Path Tracing standard in upcoming hits

Technological announcements go hand in hand with a specific list of games that will offer full Path Tracing in 2026. Joining the already released Resident Evil Requiem will be titles such as Pragmata, 007 First Light, and Control Resonant. NVIDIA has also confirmed that the upcoming Wiedźmin 4 from CD Projekt RED will utilise the updated RTX Mega Geometry technology to provide an unprecedented level of terrain detail.

NVIDIA's strategy for the coming years is clear: shifting the focus from traditional rasterization to neural rendering. As a result, game images are set to become indistinguishable from CGI movie productions, which seems inevitable given the current pace of AI algorithm development.

Source: Wccftech
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