Unreal Engine has been one of the most important engines in the entire gaming industry for years and powers a huge portion of modern AAA productions. However, Epic Games has officially begun promoting Unreal Engine 6, which is set to be the next significant step for developers and creators. One of the first high-profile examples of the changes is Rocket League, which after many years is to transition to more modern technology. The problem, however, is that many players are increasingly less excited about the graphics and technological marketing buzzwords. The community much more frequently complains today about stuttering, poor optimisation, and the enormous hardware requirements of new games. Therefore, some people are concerned that UE6 may again focus more on visual effects than on the actual comfort of gameplay.
Players are increasingly worried about the performance of new games developed on Unreal Engine
Unreal Engine 5 initially appeared to be a true revolution for the gaming industry. The Nanite and Lumen technologies made a huge impression and promised a new generation of graphics. The problem is that with the development of UE5, larger performance issues have started to emerge. Many players regularly complain today about shader stutter, unstable frame pacing, and very high hardware requirements of modern AAA games. Technologies like DLSS, FSR, and frame generation are increasingly becoming the standard. For part of the community, they have ceased to be an addition and have begun to serve as a necessary solution to performance issues. This is precisely why the announcement of Unreal Engine 6 evokes both excitement and considerable scepticism. Many players believe that the industry is opting to demand ever more powerful hardware instead of optimising games. There are also fears that UE6 will focus more on integrating the Epic Games ecosystem, Fortnite, and creator tools rather than improving the performance of the games themselves. Especially since Epic is increasingly talking about shared worlds, creator economies, and expanding its own platform. However, for regular players, a stable framerate and smooth operation remain much more important.
Rocket League is getting a new engine, but players want specific changes instead of marketing slogans
One of the most surprising elements of the UE6 presentation was the use of Rocket League as one of the examples of the new technology. The game has been running on the very old Unreal Engine 3 for years, and the community has long requested a modernisation of the entire production. The teaser for the new version has generated considerable interest and clearly demonstrated much better visual quality. However, many players approach the entire situation with caution. Following experiences with UE5, part of the community no longer wants more technological showcases and flashy trailers. Instead, players primarily expect improvements in optimisation, lower CPU load, and a reduction in stuttering issues. There is also increasing fatigue from the constant escalation of hardware requirements for new games. Particularly on PC, players are starting to feel that subsequent productions are being made more for upscaling technology than for native performance. Therefore, Epic Games will need to prove that Unreal Engine 6 actually addresses some of the current issues, rather than simply adding more visually impressive features.
Unreal Engine 6 officially starts a new phase in the development of Epic Games technology, but many players are still approaching it with great caution. The community is increasingly expecting improvements in optimisation and performance rather than more graphical showcases of the engine's capabilities.
source: digitaltrends
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