The Philips OLED 809 supports all the technologies included in the HDMI 2.1 standard, and during our tests, each one activated without any problems. Therefore, we must state that this television is perfect for all gamers, both those using a console and a computer. It's worth mentioning that the manufacturer has implemented the HGIG mode, which is a great alternative to Dolby Vision, which unfortunately on the OLED809 is unplayable due to the very high input lag.
A nod to gamers is also the inclusion of a dedicated GameBar, which allows monitoring of current gameplay parameters and quick adjustments of settings. There is also a function to activate a crosshair, which will be very useful when shooting from a sniper rifle, but from the so-called hip. Additionally, we can also find a shadow enhancement function for better visibility in shadows and a colour filter for gamers with visual impairments.
In summary, the OLED 809 is a very good and versatile device for gamers. Anyone who purchases this television for gaming does not need to worry about anything, as it is simply designed for gaming. Especially since features such as VRR, ALLM, G-Sync, FreeSync, and HDR Dolby Vision gameplay will allow for an even deeper immersion in their favourite title. Lastly, we should note that the only downside of the television in game mode is the artificial sharpening of the image, regardless of the settings, and it cannot be 'softened.'
The Sony Bravia 3 II is a very good TV for gamers, although not everything has been solved the way we’d like. The biggest change concerns the connectors. For the first time in a Sony TV we get four full HDMI 2.1 ports with 48 Gb/s bandwidth, thanks to the new MediaTek Pentonic 800 chipset. That removes one of the problems that has hung over this manufacturer’s TVs for years. You can connect several devices at once and on each input use the device’s full capabilities, including VRR and ALLM. There’s also a simple Game Bar that lets you check the key signal parameters and change a few useful settings, such as black level, when you want to improve visibility in darker parts of a game.
There are, however, two limitations worth knowing. The first is the lack of support for 1440p at 120 Hz. That won’t be an issue for everyone, but people using that resolution on a console or PC—for example to get higher frame rates in certain games—will have to choose 1080p. We have more reservations about HGiG support. Sony doesn’t let you disable tone mapping on the Bravia 3 II, so the TV keeps processing HDR even when you’d prefer to leave that task to the console. It’s easiest to spot during HDR setup—the checkerboard test pattern doesn’t disappear at the point where it should based on the TV’s actual capabilities. That doesn’t mean HDR in games will look bad. You just need to set up a little differently and, rather than relying on the pattern, manually set the peak brightness to about 450 nits. So the issue can be worked around, but you should know about it before you start configuring your console.