As we mentioned earlier – although The Frame likely displays images and works of art most of the time, Samsung has recognized that a Van Gogh enthusiast can just as easily be an avid gamer. And it must be admitted that The Frame 2025 has almost everything it needs to become a fully-fledged gaming television.
On board, we find support for ALLM (automatic game mode) and variable refresh rate (VRR) thanks to the implementation of one HDMI 2.1 port. The television handles lower resolutions at higher refresh rates without any issues and features an expanded Game Bar – already known from other Samsung models – which allows for quick previewing and changing of the most important gaming-related settings. For this, it earns additional points from us. The proprietary motion smoother Auto Motion Plus Game also deserves special mention, which – and it's worth emphasizing – works without increasing input lag. Samsung remains the only manufacturer that has managed to implement this feature in a practically noticeable way in terms of delays. The result? Much better fluidity in games, especially those that struggle to maintain stable 60 frames. This solution can realistically improve the gaming experience in more demanding titles – especially on consoles that don’t always manage full fluidity, especially in AAA games.
As for the downsides – the lack of Dolby Vision is already considered standard in Samsung televisions, so there's nothing to particularly complain about here. However, the problem is something entirely different. In the latest version of the Tizen system, the HGiG option has disappeared. Literally – it's not there. This is a significant setback when configuring a console for proper HDR content display in games. It’s hard to understand why such a decision was made, but one thing is certain – this should be fixed as soon as possible. We are talking about a brand that has set standards for gaming on televisions for years. If HGiG comes back – and we hope that it will – The Frame LS03F can confidently aspire to be a true gaming television. Not just as a decoration on the wall, but as equipment that really provides joy in gaming.
Features for gamers in the Samsung Q7F is a topic that evokes quite a bit of mixed emotions. On one hand – no sensible person expected miracles here, after all, it's a 60 Hz television, and it was clear from the beginning that it wouldn't be a device to extract the maximum from a console or PC. On the other hand, since the manufacturer promised specific solutions in promotional materials, it's natural that we wanted to see them in practice. At the start, it's quite decent. The automatic game mode (ALLM) works, so there's no need to manually fiddle with the settings; the console switches the TV to low latency mode by itself. Additionally, we have the Game Bar, which looks impressive and allows you to check a few basic parameters without leaving the game. And this is where the good news ends.
The biggest problem with the Q7F is VRR, or rather its absence. Indeed, a relevant icon appears in the menu, and you can even see it in the Game Bar, but throughout the entire test, the function remained dead and could not be activated in any way. The issue with HGiG is even more painful; this option was actually available at the beginning, but after a software update, it disappeared completely, which is simply unprofessional. Therefore, the Q7F is only suitable for absolute basics. Sure, you can turn on the console, play more mellow titles, and enjoy low input lag, but if someone is counting on more advanced features that the manufacturer promised, they will be disappointed. This is not a television intended for gaming, and it's better to be aware of this before purchasing.