When playing on the console, the LG NANO82T offers several features that can enhance the gaming experience, though it also has some limitations. Notably, the ALLM (Auto Low Latency Mode) feature stands out, automatically adjusting picture settings to switch the television to low latency mode, which is especially beneficial for gamers requiring quick reactions. Another advantage is the support for HGiG (HDR Gaming Interest Group), ensuring HDR games are displayed as intended by the creators and providing vibrant and realistic visuals. These features contribute to a solid gaming experience, but there are some drawbacks, particularly in fast-paced scenes.
The LG NANO82T has limitations when it comes to advanced gaming features. It lacks support for variable refresh rate (VRR), which affects gameplay smoothness, especially in more dynamic games. The TV's 60Hz panel restricts the ability to use higher refresh rates, a significant downside for gamers seeking smoother gameplay at higher resolutions. Additionally, the absence of G-Sync technology limits image synchronisation, potentially leading to tearing and stuttering during gameplay.
These limitations mean that while the LG NANO82T offers a good gaming experience for casual gamers, it may not meet the expectations of more demanding players seeking advanced features and maximum image fluidity.
These shortcomings may mean that the LG NANO82T does not meet the expectations of the most demanding gamers looking for advanced features and the highest image fluidity.
As we mentioned earlier, the 60Hz panel is not a feature that will attract gamers to the Sharp JP7. Perhaps for the casual gamer, whose console generates most titles at 60 frames per second, there might be something interesting? When it comes to specific additions, we find:
ALLM Mode: Automatically switches the TV to low latency game mode (input lag).
Game Menu: Which is hard to call a full-fledged “Game Bar,” as its functionality is minimal. Besides enabling ALLM, there is only a smoothness enhancer dedicated to games, which we recommend against because it introduces very noticeable artifacts and spoils the responsiveness.
Dolby Vision Gaming: For Microsoft's consoles.
Unfortunately, the list of shortcomings is much longer and more painful than the positives. The biggest disappointment is the lack of support for 120Hz, even when lowering the resolution to Full HD. The presence of 120Hz would allow for performance modes to be activated in many games on PS5 or Xbox Series X. Another absence is VRR, which means that during frame drops, we are susceptible to image tearing. The lack of proper implementation of the HGiG standard is also very problematic. This results in the fact that during HDR calibration in the console menu, it is very easy to “overshoot” the brightness settings. As a result, instead of clear details in highlights, we end up with an unnaturally over-brightened image with cut-off details. The Sharp JP7 is a proposal only for very casual gamers.