When playing on the console, the LG NANO82T offers several features that can enhance the gaming experience, though it also has some limitations. Notably, the ALLM (Auto Low Latency Mode) feature stands out, automatically adjusting picture settings to switch the television to low latency mode, which is especially beneficial for gamers requiring quick reactions. Another advantage is the support for HGiG (HDR Gaming Interest Group), ensuring HDR games are displayed as intended by the creators and providing vibrant and realistic visuals. These features contribute to a solid gaming experience, but there are some drawbacks, particularly in fast-paced scenes.
The LG NANO82T has limitations when it comes to advanced gaming features. It lacks support for variable refresh rate (VRR), which affects gameplay smoothness, especially in more dynamic games. The TV's 60Hz panel restricts the ability to use higher refresh rates, a significant downside for gamers seeking smoother gameplay at higher resolutions. Additionally, the absence of G-Sync technology limits image synchronisation, potentially leading to tearing and stuttering during gameplay.
These limitations mean that while the LG NANO82T offers a good gaming experience for casual gamers, it may not meet the expectations of more demanding players seeking advanced features and maximum image fluidity.
These shortcomings may mean that the LG NANO82T does not meet the expectations of the most demanding gamers looking for advanced features and the highest image fluidity.
As we mentioned earlier – although The Frame likely displays images and works of art most of the time, Samsung has recognized that a Van Gogh enthusiast can just as easily be an avid gamer. And it must be admitted that The Frame 2025 has almost everything it needs to become a fully-fledged gaming television.
On board, we find support for ALLM (automatic game mode) and variable refresh rate (VRR) thanks to the implementation of one HDMI 2.1 port. The television handles lower resolutions at higher refresh rates without any issues and features an expanded Game Bar – already known from other Samsung models – which allows for quick previewing and changing of the most important gaming-related settings. For this, it earns additional points from us. The proprietary motion smoother Auto Motion Plus Game also deserves special mention, which – and it's worth emphasizing – works without increasing input lag. Samsung remains the only manufacturer that has managed to implement this feature in a practically noticeable way in terms of delays. The result? Much better fluidity in games, especially those that struggle to maintain stable 60 frames. This solution can realistically improve the gaming experience in more demanding titles – especially on consoles that don’t always manage full fluidity, especially in AAA games.
As for the downsides – the lack of Dolby Vision is already considered standard in Samsung televisions, so there's nothing to particularly complain about here. However, the problem is something entirely different. In the latest version of the Tizen system, the HGiG option has disappeared. Literally – it's not there. This is a significant setback when configuring a console for proper HDR content display in games. It’s hard to understand why such a decision was made, but one thing is certain – this should be fixed as soon as possible. We are talking about a brand that has set standards for gaming on televisions for years. If HGiG comes back – and we hope that it will – The Frame LS03F can confidently aspire to be a true gaming television. Not just as a decoration on the wall, but as equipment that really provides joy in gaming.