When playing on the console, the LG NANO82T offers several features that can enhance the gaming experience, though it also has some limitations. Notably, the ALLM (Auto Low Latency Mode) feature stands out, automatically adjusting picture settings to switch the television to low latency mode, which is especially beneficial for gamers requiring quick reactions. Another advantage is the support for HGiG (HDR Gaming Interest Group), ensuring HDR games are displayed as intended by the creators and providing vibrant and realistic visuals. These features contribute to a solid gaming experience, but there are some drawbacks, particularly in fast-paced scenes.
The LG NANO82T has limitations when it comes to advanced gaming features. It lacks support for variable refresh rate (VRR), which affects gameplay smoothness, especially in more dynamic games. The TV's 60Hz panel restricts the ability to use higher refresh rates, a significant downside for gamers seeking smoother gameplay at higher resolutions. Additionally, the absence of G-Sync technology limits image synchronisation, potentially leading to tearing and stuttering during gameplay.
These limitations mean that while the LG NANO82T offers a good gaming experience for casual gamers, it may not meet the expectations of more demanding players seeking advanced features and maximum image fluidity.
These shortcomings may mean that the LG NANO82T does not meet the expectations of the most demanding gamers looking for advanced features and the highest image fluidity.
The Hisense U7Q PRO is a television that seems almost designed for gamers. It has practically everything you could expect from a gaming screen: variable refresh rate (VRR), automatic mode (ALLM), and as many as four HDMI 2.1b ports with full bandwidth of 48 Gb/s. Additionally, there is a clear and quite functional Game Bar, as well as a well-implemented Dolby Vision GAMING mode that works seamlessly with Xbox Series S and X consoles.
Sounds like perfection? Well, almost. Unfortunately, Hisense has yet to implement the HGiG feature, which is the system's limit on tone mapping on the TV's side. This means that when configuring HDR brightness on the console, we do it "by eye" or look for settings in online guides because the screen doesn't show the real range of its brightness. It's a pity - because HGiG makes it easier to match the console to the TV and helps avoid clipping or overly dark scenes in HDR games.
Fortunately, the other elements work very well. Signal delay (input lag) is low, responsiveness is excellent, and the handling of other functions is flawless. And although not everything worked perfectly, the U7Q PRO can still be recommended to gamers without hesitation.