Cronos: The New Dawn is a new horror from Bloober Team. Ambiguous endings and the atmosphere of Silent Hill!

Calendar 7/30/2025

Cronos: The New Dawn is a new horror from Bloober Team. Watch the first gameplay, release date and details on its multiple endings.

It will get stuffy in the fall — and not because of the weather. Bloober Team returns with an original project that not only combines Silent Hill with Dead Space but also isn’t afraid to place the burden of decisions on the player without clear hints. Because “Cronos: The New Dawn” is not just a psychological horror — it’s a game that wants you to have something to think about after the credits roll. And someone to argue with.

Several Endings. Zero Labels

In an interview with MP1st, the game's director, Jacek Zięba, emphasized that although the title will offer several endings, there won't be simple labels of "good" and "bad." The decision lies with you — you evaluate what makes sense, what was right, and what was terrifyingly selfish. "Even among us in the team, there were different opinions," Zięba adds. And that says something.

Screenwriter Grzegorz Like expands on the topic: the endings are meant to be more of a conversation than a finale. They are supposed to open up a space for interpretation, leave room for uncertainty, and challenge what you just did. This is not a game you will put down and forget. It's something that is meant to grip you and not let go — at least mentally.

Cronos: The New Dawn combines the atmosphere of Silent Hill and Dead Space. Check out what the gameplay looks like and what we know about the endings of the new game from Bloober Team. Cronos: The New Dawn – gameplay, plot, and endings. Bloober Team returns with a horror that makes you think and doesn’t provide simple answers. See the first 35 minutes of Cronos: The New Dawn. The new game from Bloober Team is a horror with sci-fi elements and endings that leave you without answers.

Silent Hill meets Dead Space in a PRL edition

Bloober showcased the first 35 minutes of gameplay and... it's hard to look away. We find ourselves in a post-apocalyptic neighborhood that seems pulled straight from the PRL after a nuclear winter. It’s dense, gloomy, and unpleasantly familiar. The first moments involve classic “Bloober” wandering through abandoned corridors and collecting scraps of information, but when the silence is broken by the first enemy — things get serious.

Combat does not forgive mistakes, and enemies can absorb other monsters if you don't dispose of their bodies. You must think, plan, and utilize your environment. This is not hack-and-slash; it’s a survival game. And although the protagonist isn't as sluggish as Isaac Clarke, even at the beginning, every encounter can end tragically.

Temporal Anomalies and Equipment Upgrading

During the game, options for upgrading equipment with collected resources start to appear, and one of the more interesting additions is a weapon that manipulates time. With it, you can create, for example, a path over an abyss or freeze an enemy in place. The further you go, the more the systems begin to interlock—demanding cleverness from the player, not just reflexes.

As if that weren't enough, the story is engaging. Along your journey, you'll encounter, among other things, the body of your predecessor. And it's not just a cheap trick for atmosphere—it's part of the narrative puzzle that is meant to keep you on the edge of your seat right until the very end. Or maybe the endings?

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Katarzyna Petru

Journalist, reviewer, and columnist for the "ChooseTV" portal