Sony A95L is a television that will truly satisfy gamers, thanks to several key features that set it apart from the competition. To start with, the 120 Hz refresh rate – this is something everyone who loves fast action games, racing, or dynamic shooters will appreciate. As a result, the image is exceptionally smooth, and the gameplay is more satisfying, without annoying stuttering. The A95L Sony also has an ALLM (Auto Low Latency Mode) feature, which automatically engages low latency mode when we turn on the console. What does this mean? Above all, faster response on the screen, which in games where every second matters is simply invaluable. Additionally, there’s VRR (Variable Refresh Rate), which adjusts the image refresh rate to the number of frames generated by the console. The effect? No tearing of the image, and everything looks smooth and cohesive – even with variable FPS.
It is worth mentioning the support for Dolby Vision with low input lag in games – something we don’t often encounter in televisions, and here we have it onboard. Thanks to this, the image in games that support HDR is incredibly vibrant, with rich colours and excellent contrast. Both the brightest and darkest details are visible, making everything look as the game creators intended. And then there's the "Game Bar" – a small but very practical feature. With it, we have all the most important gaming-related settings at our fingertips, such as VRR or latency information. There’s no need to interrupt gameplay to adjust parameters – everything is right at hand.
However, it should be remembered that the A95L offers only two full-bandwidth HDMI 2.1 ports, one of which is designated for eARC. This may pose a limitation if we plan to connect multiple devices – for instance, a next-gen console and a soundbar simultaneously. In such a case, the eARC occupying one of those ports can be somewhat problematic, blocking the possibility of connecting a second console.
Sony Bravia 3 II is a very good TV for gamers, although not everything has been implemented exactly as we would like. The biggest change concerns the connectors. For the first time in a Sony TV we get as many as four full HDMI 2.1 ports with 48 Gb/s bandwidth, thanks to the new MediaTek Pentonic 800 chipset. That removes one of the issues that has plagued this manufacturer’s TVs for years. We can connect several devices at once and on each input use the device’s full capabilities, for example VRR or ALLM. There is also a simple Game Bar that lets you view key signal parameters and change a few useful settings, such as black level, when you want to improve visibility in darker parts of a game. However, there are two limitations worth knowing. The first is the lack of support for 1440p at 120 Hz. That will not be a problem for everyone, but people using that resolution on a console or PC, for example to get higher frame rates in certain games, will have to choose 1080p. We have more reservations about HGiG support. Sony does not allow you to disable the TV’s tone mapping on the Bravia 3 II, so the screen is always processing HDR content even when you would prefer to leave that task to the console. This is most obvious during HDR setup — the checkerboard pattern does not disappear at the point that corresponds to the TV’s actual capabilities. That does not mean HDR in games will look bad. You just need to approach the setup a little differently and, instead of relying on the pattern, manually set the peak brightness to around 450 nits. The issue can be worked around, but you should know about it before you start setting up the console.