Sony A95L is a television that will truly satisfy gamers, thanks to several key features that set it apart from the competition. To start with, the 120 Hz refresh rate – this is something everyone who loves fast action games, racing, or dynamic shooters will appreciate. As a result, the image is exceptionally smooth, and the gameplay is more satisfying, without annoying stuttering. The A95L Sony also has an ALLM (Auto Low Latency Mode) feature, which automatically engages low latency mode when we turn on the console. What does this mean? Above all, faster response on the screen, which in games where every second matters is simply invaluable. Additionally, there’s VRR (Variable Refresh Rate), which adjusts the image refresh rate to the number of frames generated by the console. The effect? No tearing of the image, and everything looks smooth and cohesive – even with variable FPS.
It is worth mentioning the support for Dolby Vision with low input lag in games – something we don’t often encounter in televisions, and here we have it onboard. Thanks to this, the image in games that support HDR is incredibly vibrant, with rich colours and excellent contrast. Both the brightest and darkest details are visible, making everything look as the game creators intended. And then there's the "Game Bar" – a small but very practical feature. With it, we have all the most important gaming-related settings at our fingertips, such as VRR or latency information. There’s no need to interrupt gameplay to adjust parameters – everything is right at hand.
However, it should be remembered that the A95L offers only two full-bandwidth HDMI 2.1 ports, one of which is designated for eARC. This may pose a limitation if we plan to connect multiple devices – for instance, a next-gen console and a soundbar simultaneously. In such a case, the eARC occupying one of those ports can be somewhat problematic, blocking the possibility of connecting a second console.
The Dreame S100 seems almost like the perfect screen for a gamer. The television is equipped with 2 HDMI 2.1 ports with a bandwidth of 40 Gbps, which means that functions like automatic game mode (ALLM) and variable refresh rate (VRR) ranging from 48 to 144 Hz work seamlessly on consoles. It also features a well-designed gaming panel (Game Bar), allowing users to continuously monitor important parameters—from active picture modes to the number of frames rendered by the console, and even the option to add a crosshair in the middle of the screen. All of this looks great on paper; however, the biggest problem with the S100 is the implementation of HDR mode in games. The television does not have the HGiG format implemented correctly. As a result, an unsuspecting user may incorrectly configure the console when first using the screen. Poor configuration can lead to an image that is too dark or too washed out (as a guideline: we suggest setting the brightness in the Xbox console menu to around 600 nits, and in the PS5 to 12 clicks). The Dolby Vision format also proves problematic, as it often would not activate at all between the XBOX and Dreame S100. And when it was finally managed to be activated, playing was not possible due to a very high input lag often exceeding 100ms. If the manufacturer can improve the HDR issue in games via an update, the S100 will be truly excellent hardware for gamers. For now, however, compromises need to be accepted.