As we mentioned earlier – although The Frame likely displays images and artwork for most of the time, Samsung recognised that a Van Gogh fan could just as easily be an avid gamer. And it must be said that The Frame 2025 has almost everything to become a fully-fledged gaming TV.
Onboard, we find support for ALLM (Auto Low Latency Mode) and Variable Refresh Rate (VRR) thanks to the implementation of a single HDMI 2.1 port. The TV handles lower resolutions at higher refresh rates effortlessly and features an expanded Game Bar – already known from other Samsung models – which allows for quick preview and adjustment of key gaming-related settings. For this, it gets extra points from us. Noteworthy is also the proprietary motion smoother, Auto Motion Plus Game, which – and this is worth emphasising – works without increasing input lag. Samsung remains the only manufacturer that has managed to implement this feature in a practically unnoticeable way regarding delays. The result? Much better fluidity in games, especially those that struggle to maintain a stable 60 frames. This solution can genuinely improve gaming comfort in more demanding titles – particularly on consoles that don’t always manage full fluidity, especially in AAA games.
As for the downsides – the lack of Dolby Vision is already something we consider standard in Samsung TVs, so there’s not much to specifically nitpick here. However, the problem lies elsewhere. In the latest version of the Tizen system, the HGiG option has disappeared. Literally – it’s gone. This is a significant inconvenience when configuring the console for proper HDR content display in games. It's hard to understand why such a decision was made, but one thing is certain – this needs to be fixed as soon as possible. We’re talking about a brand that has set standards for gaming on TVs for years. If HGiG returns – and we hope it does – The Frame LS03F can confidently aspire to be a proper gaming TV. Not only as a decoration on the wall, but as equipment that truly enhances the gaming experience.
The features for gamers on the Samsung Q7F is a topic that stirs up quite a few mixed emotions. On one hand – no reasonable person was expecting miracles here, after all, it’s a 60 Hz television and it was clear from the get-go that this wouldn’t be equipment to squeeze the maximum from a console or PC. On the other hand, since the manufacturer promised specific solutions in promotional materials, it is only natural that we wanted to see them in practice. At the start, it’s looking pretty good. The automatic game mode (ALLM) works, so there’s no need to manually fiddle with the settings; the console switches the TV to low latency mode by itself. Plus, we have the Game Bar, which looks impressive and allows you to check a few basic parameters without leaving the game. And this is where the good news ends.
The biggest problem with the Q7F is VRR, or rather its absence. Indeed, the appropriate icon appears in the menu, you can even see it in the Game Bar, but throughout the entire test, the function remained dead and could not be activated in any way. Even more disappointing is the matter of HGiG; this option was actually available in the beginning, but after a software update, it disappeared completely, which is just unprofessional. Therefore, the Q7F is only suitable for absolute basics. Sure, you can turn on the console, play calmer titles, and enjoy low input lag, but if someone is counting on more advanced features that the manufacturer promised, they will be disappointed. This is not a television one buys with gaming in mind, and it’s better to be aware of this before purchasing.